Stop: Stop the propagation of the event through any handler groups
in the current dispatcher. Does not prevent child dispatchers from
being executed.
StopChildren: Stop the propagation of the event through any handler groups
in the current dispatcher, and any of its children. If current dispatcher
is a child, does not prevent from propagating to its siblings.
Continue: Continue propagating the event inside the same handler group.
ToScene: Used after using state.enter() to dispatch the update to the scene,
or after state.exit() to dispatch the update to the root dispatcher.
Propagation action.
Stop
: Stop the propagation of the event through any handler groups in the current dispatcher. Does not prevent child dispatchers from being executed.StopChildren
: Stop the propagation of the event through any handler groups in the current dispatcher, and any of its children. If current dispatcher is a child, does not prevent from propagating to its siblings.Continue
: Continue propagating the event inside the same handler group.ToScene
: Used after usingstate.enter()
to dispatch the update to the scene, or afterstate.exit()
to dispatch the update to the root dispatcher.